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Andrion Becker

Character Animator
http://www.smootharcs.com

360.440.2957



Skills
  • Autodesk Maya
  • Autodesk 3d Studio Max
  • Autodesk Motionbuilder
  • Unreal Engine 4
  • Unity
  • Adobe After Effects
  • Adobe Photoshop
  • Adobe Character Animator
  • Adobe Premiere
  • Adobe Illustrator
  • Drawing/Painting
 
Employment

Rooster TeethContract Animator | Austin, TX | Nov 2017 - Jan 2018

  • Authored animations for shots in RWBY season 5
  • Responsible for motion capture editing, transfer and cleanup
  • Responsible for meeting animation quotas given by production

QC GamesStaff Animator | Austin, TX | May 2015 - Sept 2017

  • Performed as a key contributor for qc1 project by authoring hand keyed animations. Brainstormed ideas to explore and develop character personality.
  • Rigged/skinned characters, Implemented rigid body effects and multi-layer cloth dynamics using Maya and UE4
  • Worked with art and engineering to troubleshoot issues as they would arise.
  • Authored character animations the creature that people started reffering to as the “gold standard” for creatures in the game.

Iron Galaxy Studios
Contract Animator | Chicago, IL | May 2014 - April 2015

  • Animated Season 2 characters on Killer Instinct using Maya 2013
  • Worked closely with designers animation director to ensure fluid combat
  • Pitched successful design ideas that significantly impacted gameplay.

Kingdom Games
Lead Animator | Austin, TX | Sept 2013 - April 2014

  • Rigged, Skinned, and Animated characters for Five: Guardians of David
  • Worked closely with programmers and designers to ensure fluid combat
  • Created all animations in the prototype build, to get project green lit

Rooster TeethAnimator/Rigger | Austin, TX | Sept 2012 - Present

  • Animated characters on RWBY: Season 1 animated web series
  • Responsible for motion capture performance, editing, transfer and cleanup
  • Responsible for meeting quota of 42+ seconds per week

FreelanceAnimator/Rigger | Austin, TX | Sept 2012 - Present

  • Clients include Oracle, R/GA, and Remedy entertainment

Vigil GamesContract Animator | Austin, TX | Aug 2011 - Feb 2012

  • Animated characters on Darksiders II
  • Responsible for animating characters and running cloth simulations
  • Animated using 3d Studio Max 2012

BioWareContract Animator | Austin, TX | March 2011 - July 201

  • Animated bipedal characters on "Star Wars: The Old Republic" in 3DSMax
  • Responsible for cleaning up and transferring mo-cap to all body types
  • Animated using 3d Studio Max 200

Disney Interactive (JPS)Staff Animator | Austin, TX | May 2009 - Jan 2010

  • Animated Season 2 characters on Killer Instinct using Maya 2013
  • Worked closely with designers animation director to ensure fluid combat
  • Pitched successful design ideas that significantly impacted gameplay.

Telltale GamesFreelance Animator| Austin, TX | May 2009

  • Responsible for character animation on "Tales of Monkey Island" (Wii & PC)
  • Worked remotely and provided frequent updates via VSS connect

Rhyt Los Angeles, CA | July 2008 - Nov 2008hm & Hues

• Responsible for character animation on “Aliens in the Attic” feature film
• Animated using proprietary Voodoo software running on a Linux platform

     

DigipenInstructor/TA | Redmond, WA | Sept 2005 - July 2006

  • Taught summer classes to highschool students fundamentals of animation using 3dSMax
  • Assisted classmates with technical issues using 3d Studio Max

MicrosoftFreelance Animator | Austin, TX | May 2009

  • Worked for Microsoft under Maki Productions on the Plasma project
  • Created 2d and 3d asssets to attract new clients to the MPSC
  • Responsible for pitching ideas and carrying them through to completion in a team based environment

     

Education

Redmond, WA | 2003 - 2008Digipen Institute of Technology

Bachelor of Fine Arts in Production Animation

Staples, MN | 2000 - 2001Central Lakes College

Studied graphic design for two years

Hobbies
Movies, Video games, Rollerblading, Improv
References
Available on request