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Andrion Becker

Character Animator

360.440.2957

Award winning animator with a BFA in Production Animation and over ten years of professional experience spread across AAA games and feature film. Offering a wealth of experience in bringing out fluidity and personality in character performance through interactive game play. Creative thinker with a keen ability to turn the client's visions into realities that exceed expectations. Proficiencies include biped and quadruped animation, facial/lip sync animation, modeling for animation, keyframe and motion capture workflows. Outstanding 2D/3D artist and team player ready to tackle new challenges.

 



Projects worked on (Announced)



 


Software Proficiencies
Maya Unreal Engine Unity DaVinci Resolve
 
 
Employment









Cold Iron StudiosSenior Animator | San Jose, CA | May 2021 - Sept 2022

  • Duties include Animation, Implementing

Stray BombaySenior Animator | Seattle, WA | May 2021 - Sept 2022

  • Contributed to The Anacrusis
  • Duties include Animation, Directing, Implementing, Rigging and Scripting

Endeavor OneSenior Animator | Seattle, WA | Oct 2020 - May 2021

  • Contributed to Arashi: Castles of Sin (VR)
  • Authored gameplay and cinematic animations based on mocap data
  • Aided in directing mocap shoots

Bluepoint GamesSenior Animator | Austin, TX | Feb 2019 - August 2020

  • Contributed to Demon's Souls (PS5)

Freelance AnimationAnimator/Rigger | Austin, TX | Feb 2012 - Feb 2019

  • Clients include Oracle, BonusXP, and Remedy entertainment
  • Asset consulting, scheduling, and delivery

Blur StudioLayout Animator | Culver City, CA | May 2018- July 2018

  • Layout animation on "Bloodshot"

Rooster TeethAnimator | Austin, TX | Nov 2017 - Jan 2018

  • Shipped "RWBY Volume 5"
  • Responsible for motion capture editing, transfer and cleanup
  • Responsible for meeting animation quotas given by production

QC GamesAnimator | Austin, TX | July 2015 - Sept 2017

  • Performed as a key contributor for "Breach" project by authoring hand keyed animations. Brainstormed ideas to explore and develop character personality.
  • Rigged/skinned characters, Implemented rigid body effects and multi-layer cloth dynamics using Maya and UE4
  • Created MEL scripts to expedite repetitive tasks

Iron Galaxy Studios
Animator | Chicago, IL | May 2014 - April 2015

  • Shipped Killer Instinct: Season 2
  • Worked closely with designers & animation director to ensure fluid combat
  • Pitched successful design ideas that significantly impacted gameplay.

Kingdom Games
Senior Animator | Austin, TX | Sept 2013 - April 2014

  • Shipped "Five: Guardians of David"
  • Rigged, Skinned, and Animated characters in Maya
  • Created all animations in the prototype build to get project green lit

Rooster TeethAnimator | Austin, TX | May 2013 - Sept 2013

  • Animated characters on RWBY: Volume 1 animated web series
  • Responsible for motion capture performance, editing, transfer and cleanup
  • Responsible for meeting quota of 42+ seconds per week

Vigil Games Animator | Austin, TX | Aug 2011 - Feb 2012

  • Shipped Darksiders II
  • Animated and ran cloth simulations using 3d Studio Max 2012

BioWareAnimator | Austin, TX | March 2011 - July 2011

  • Animated bipedal characters on "Star Wars: The Old Republic" in 3DSMax
  • Responsible for cleaning up and transferring mo-cap to all body types
  • Animated using 3d Studio Max 2008

Disney Interactive (JPS)Animator | Austin, TX | May 2009 - Jan 2010

  • Shipped "Disney Epic Mickey"
  • Worked closely with designers and animation director to ensure fluid gameplay
  • Finessed character performances using Havok behavior graph

Telltale GamesFreelance Animator | Austin, TX | May 2009

  • Responsible for character animation on "Tales of Monkey Island" (Wii & PC)
  • Worked remotely and provided frequent updates via VSS connect

Rhyt Animator | Los Angeles, CA | July 2008 - Nov 2008hm & Hues


• Responsible for character animation on “Aliens in the Attic” feature film
• Animated using proprietary Voodoo software running on a Linux platform

     

Digipen Institute of TechnologyInstructor/TA | Redmond, WA | Sept 2005 - July 2006

  • Taught fundamentals of animation to high school students using 3dSMax
  • Assisted classmates with technical issues using 3d Studio Max

Microsoft2D/3D Art Intern | Redmond, WA | May 2004

  • Worked for Microsoft under Maki Productions on the Plasma project
  • Created 2d and 3d asssets to attract new clients to the MPSC
  • Responsible for pitching ideas and carrying them through to completion in a team based environment

 

Education

Redmond, WA | 2003 - 2008Digipen Institute of Technology

Bachelor of Fine Arts in Production Animation

Staples, MN | 2000 - 2001Central Lakes College

Studied graphic design for two years


Awards

Redmond, WA | 2006 - 2008Robert B. McMillen Arts Scholarship

Full tuition scholarship

Redmond, WA | 2006Toyota Game Development Competition

1st Place ($20,000)


Hobbies
Movies, Video games, Rollerblading, Improv

References
Available on request