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Andrion Becker: Character Animator

andrionbecker@gmail.com

 

 

Resume in word or pdf format

 

     Skills

Proficient with...

    • Autodesk Maya
    • Autodesk 3d Studio Max
    • Unreal Engine 4
    • Unity
    • Adobe After Effects
    • Adobe Photoshop
    • Adobe Flash
    • Adobe Premiere
    • Adobe Illustrator
    • Drawing

 

    Employment

QC Games | Austin, TX | June 2015 - Present
Animator
    •
Rigging and Animating characters on an upcoming AAA online action game

Iron Galaxy Studios | Chicago, IL | May 2014 - March 2015
Contract Animator
    •
Animated Season 2 characters on Killer Instinct using Maya 2013
    • Worked closely with designers and animation director to ensure fluid combat
    • Proposed design ideas that significantly impacted gameplay
    • Helped direct Motion Capture shoot for Aganos
    • Responsible for making changes quickly based on feedback

Kingdom Games | Austin, TX | September 2013 - April 2014
Lead/Senior Animator/Rigger
    •
Rigged, skinned, and animated all characters in upcoming action/rpg title
    •
Worked closely with programmers and designers to ensure fluid combat
    • Created all animations in the prototype build, to get project greenlit successfully
    •
Responsible for making changes quickly based on feedback
    • Rigging and Animation done in Maya 2014

Rooster Teeth | Austin, TX | May 2013- September 2013
Contract Animator
    •
Animated characters on "RWBY" using Poser
    • Responsible for motion capture editing, transfer and cleanup
    • Responsible for meeting Quota of 42+ seconds per week

Freelance Animation/Rigging | Austin, TX | Feb 2012- Present
Freelance clients include...

    • Remedy Entertainment
    • Skytrain Studios
    • Preloaded 
    • Spinning Clock

Vigil Games | Austin, TX | August 2011- February 2012
Contract Animator
    • Animated characters on "Darksiders II"
    • Responsible for making changes quickly based on feedback
    • Responsible for animating characters and running cloth simulations
    • Animated using 3d Studio Max 2012

Bioware | Austin, TX | March 2011 - July 2011
Contract Animator
    • Animated bipedal characters on "Star Wars: The Old Republic"
    • Responsible for making changes quickly based on feedback
    • Responsible for cleaning up and transferring mo-cap to all body types
    • Animated using 3d Studio Max 2008

Disney Interactive/Junction Point Studios | Austin, TX | May 2009 - January 2011
Animator
    • Responsible for character animation on "Disney Epic Mickey"
    • Responsible for making changes quickly based on feedback
    • Provided feedback on the rigs and offered suggestions for improvements   
    • Responsible for testing animations in game before checking them into Perforce
    • Worked closely with lead animator to establish look of character movements
    • Animated using Maya 2008

Telltale Games | San Francisco, CA | May 2009
Freelance Animator
    • Responsible for character animation on "Tales of Monkey Island" (Wii & PC)
    • Worked remotely and provided frequent updates via VSS connect
    • Responsible for making changes quickly based on feedback
    • Animated using Maya 8.0

Rhythm & Hues | Los Angeles, CA | July 2008 - November 2008
Animation TD (Character Animator)
    • Responsible for character animation on "Aliens in the Attic" feature film
    • Responsible for attending dailies and implementing changes quickly
    • Responsible for matching CG character to a provided live action plate
    • Animated using proprietary Voodoo software running on a Linux platform
    • Provided feedback on the rigs and offered suggestions for improvements

Digipen | Redmond, WA | Fall 2005 & Summer 2006
Animation Instructor and TA
     • Taught highschool students fundamentals of animation using 3d Studio Max
     • Assisted classmates with technical issues using 3d Studio Max

Microsoft | Redmond,WA | 2004
2D/3D Animation Intern
     • Worked for Microsoft under Maki Productions on the Plasma project
     • Created 2D and 3D assets to attract new clients to the MPSC
     • Responsible for pitching ideas and carrying them through to completion
       in a team based environment

 

    Education

Digipen | Redmond WA | 2003-2008
     • BFA in production animation

Central Lakes College | Staples, MN | 2000-2001
     • Studied graphic design for 2 years

 

    Awards

    • Toyota Game Development Competition. 1st Place ($20,000)
    • Full tuition scholarship from the McMillen Foundation

 

 

 

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