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Shot Breakdown List

adjustment


Shot 01: Group project done in 3d Studio Max. I animated, modeled, Rigged, and shaded the chiropractor. I used Brad Noble’s Skeleton rig to speed up
the process. All textures were done by Mark Barrett. Patient was modeled
and rigged by Ben Freedman. The environment was modeled by Neil Adler

creature


Shot 02: Creature animation done in Maya using the "Tiny" rig by Chad Vernon

creature


Shot 03: I did this animation in Max using the Cryptic AR rig

creature


Shot 04: For this animation, I used the proxy mesh that comes with Chad Vernon's "Tiny" rig, and then exported the geometry to 3DSMax, modified the geometry to suit my needs, and then re-rigged and animated using the CAT plugin by Softimage.



Shot 05: I did this animation using Softimage CAT v2.5 plugin for 3DSMax.
T-Rex head and pelvis modeled by Joel Anderson.

monkey


Shot 06: Group project, I did this animation using characterstudio in 3DSMax. Monkey Modeled by Johnathan Cooper and Royal Winchester.Monkey textures by Audrey Cox. Stage modeled and textured by Mike Monroe.



Shot 07: Acting exercise - I did this animation in Maya with the
“Generi” rig provided by Andrew Silke.



Shot 08: Personal project - I did everything (Story, Storyboards, Animation, Modeling, Rigging,Shaders, Lighting and Compositing) again I used Brad Nobles skeleton rig to streamline the process. I used 3DSMax for this project

 

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all images © Andrion Becker 2008