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Shot Breakdown List

 

creature


Shot 01: Personal project based on audio from the movie "Rudy" Norman rig provided by https://sites.google.com/site/normanrig/. I'm responsible for all animation in the shot, as well as modeling of the noses, ears, and eyebrows of both characters, as well as the kids hair model and the coaches hat model. Locker, and door models were both found online.

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Shot 02: Mocap/Keyframe animation for Star Wars:The Old Republic done in 3DS Max. Rigs provided by BioWare Austin

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Shot 03: Mocap/Keyframe animation for Star Wars:The Old Republic done in 3DS Max. Rig provided by BioWare Austin

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Shot 04: In game animation for "Disney Epic Mickey" Done in Maya 2008.Pig model and rig provided by Junction Point Studios



Shot 05: Personal project. I did this animation in Max using the Cryptic AR rig



Shot 06: Personal project animation using Softimage CAT v2.5 plugin for 3DSMax. T-Rex head and pelvis modeled by Joel Anderson.

adjustment


Shot 07:For short film project "Crunch". I did all the animation in this sequence. I also modeled and rigged the chiropractor using Brad Noble's skeleton rig in 3DSMax. Patient was modeled/rigged by Ben Freedman, Environment modeled/textured by Neil Adler. Character textures by Mark Barrett



Shot 08: In game animation for Darksiders 2, Lilith model and rig provided by Vigil Games



Shot 09: Personal project. I did this animation in Max using the Cryptic AR rig



Shot 10: In game animation for Star Wars: The Old Republic. Model and rig provided by Bioware. Projectile animation was provided by Bioware, I created the character animation to match the timing of the projectile in 3dSMax.



Shot 11: Personal animation project, model and rig from creative crash Gun proxy model by me.



Shot 12: Test animation for Armature Studios done in Maya. Model and rig provided by Armature studios



Shot 13: In game animation for Darksiders 2. Model and rig provided by Vigil Games



Shot 14: Mocap/Keyframe animation for Star Wars:The Old Republic done in 3DS Max. Rig provided by BioWare Austin

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Shot 15:for feature film "Aliens in the Attic". I did blocking and temp animation, Lip sync was done by someone else. Animated in Voodoo (Rhythm & Hues proprietary software)



Shot 16:For short film project "Crunch". I did all the animation in this sequence. I also modeled and rigged the chiropractor using Brad Noble's skeleton rig in 3DSMax. Patient was modeled/rigged by Ben Freedman, Environment modeled/textured by Neil Adler. Character textures by Mark Barrett

Musical Score by The Prodigy - Stand Up

 

andrionbecker@gmail.com | resume