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Shot Breakdown List
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Shot 05: Personal project. I did this animation in Max using the Cryptic AR rig |
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Shot 09: Personal project. I did this animation in Max using the Cryptic AR rig |
Shot 10: In game animation for Star Wars: The Old Republic. Model and rig provided by Bioware. Projectile animation was provided by Bioware, I created the character animation to match the timing of the projectile in 3dSMax. |
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Shot 12: Test animation for Armature Studios done in Maya. Model and rig provided by Armature studios |
Shot 13: In game animation for Darksiders 2. Model and rig provided by Vigil Games |
Shot 14: Mocap/Keyframe animation for Star Wars:The Old Republic done in 3DS Max. Rig provided by BioWare Austin |
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Shot 16:For short film project "Crunch". I did all the animation in this sequence. I also modeled and rigged the chiropractor using Brad Noble's skeleton rig in 3DSMax. Patient was modeled/rigged by Ben Freedman, Environment modeled/textured by Neil Adler. Character textures by Mark Barrett |
Musical Score by The Prodigy - Stand Up