andrionbecker@gmail.com  |  resume


 

 



01:


Project: Killer Instinct - Keyframe animation for Killer Instinct done in Maya, model and rig provided by Microsoft and Iron Galaxy
 



02:


Project: Personal/Killer Instinct fan art - Character keyframed in Maya, rigid body simulation done in 3DSMax model and rig provided by Microsoft and Iron Galaxy
 



03:


Project: Killer Instinct - heavily modified Mocap/Keyframe animation for Killer Instinct done in Maya, model and rig provided by Microsoft and Iron Galaxy
 



04:


Project: Dota 2 courier. Model by Eddie Munez, Rig, Animations, and implementation by me
 



05:


05: Project: Group/Personal short film "Crunch". I did all the animation in this sequence. I also modeled and rigged the chiropractor using Brad Noble's skeleton rig in 3DSMax. Patient was modeled/rigged by Ben Freedman, Environment modeled/textured by Neil Adler. Character textures by Mark Barrett
 



06:


Project: Personal FPS reload animation - Gun model by Christopher Stone, character rig by Kiel Figgins, animation and gun rig by me

 



07:


Project: Darksiders 2 - Keyframed in game animation for Darksiders 2. Model and rig provided by Vigil Games
 



08:


Project: Aliens in the Attic feature film - I did blocking and temp animation, Lip sync was done by someone else. Animated in Voodoo (Rhythm & Hues proprietary software)
 



09:


Project: Star Wars: The Old Republic - In game animation done in 3dSMax. Model and rig provided by Bioware. Projectile animation was provided by Bioware, I created the character animation to match the timing of the projectile in game
 



10:


Project: Personal - Keyframed animation. Model and rig from highend3d (https://www.highend3d.com/maya/downloads/character-rigs/c/mr-suruj-for-maya) Gun proxy model by me.
 



11:


Project: Personal - Keyframed animation based on audio from the movie "Rudy" Norman rig provided by https://sites.google.com/site/normanrig/. I'm responsible for all animation in the shot, as well as modeling of the noses, ears, and eyebrows of both characters, as well as the kids hair model and the coaches hat model. Locker, and door models were both found online (artists unknown)
 



12:


Project: Personal project done in 3DSMax using CAT. T-rex skull was modeled by Joel3d
 



13:


Project: Personal - Keyframe animation done in 3DSMax using the Cryptic AR rig
 



14:


Project: Darksiders 2 - Keyframed in game animation for Darksiders 2. Model and rig provided by Vigil Games
 



15:


Art Test for Armature studios. Keyframe animation done in Maya based on reference footage.
 



16:


Project: Personal - Keyframe animation done in 3DSMax using the Cryptic AR rig
 

Music - Weightless Part 1 – Marconi Union